kit 207 week 6 tutorial: Post-processing and Cinemachine


For week 6's tutorial, I modified my Unity portfolio project to include post-processing effects and Cinemachines. To start with, I made a virtual camera that looks at and follows the player around. Then, I made a trigger so that, when the player enters an area,  the game switches to a different camera (with a dolly track and overhead view) until the player leaves it.

Changing cinemachine

Made by me in Unity.

For the post-processing effects, I added a Vignette effect like the tutorial, but modified it so that the corners are made more yellow instead of black:

Cinemachine 1

Made by me in Unity.
Then, using the tutorial, I made the desaturated filter. Here, the trees are almost greyed out, the yellow vignette is almost gone, and the person in the middle is a darker shade of blue.

cinemachine 2

Made by me in Unity.

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